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AI Insights · Timothy · October 2022

Top 5 Digital Pacifier Games on Android in Latin America, Q3 2022

Discover the performance trends of the top 5 digital pacifier games on Android in Latin America for Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Digital Pacifier Games on Android in Latin America, Q3 2022

In Q3 2022, the top 5 digital pacifier games on the Android platform in Latin America showcased diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:

Talking Tom Gold Run from Outfit7 Limited saw a notable rise in weekly downloads, peaking at around 383K in early August. The game maintained a steady weekly revenue, reaching a high of approximately $1.2K in the first week of August. Weekly active users fluctuated, starting the quarter with about 4.8M and closing with nearly 4.8M by the end of September.

PK XD: Fun, friends & games by Afterverse Games experienced an impressive start with weekly revenue peaking at around $48K in early July. Weekly downloads were strong at the beginning, with a high of 384K in late July, but saw a decline towards the end of the quarter, reaching 293K in late September. The game had a vibrant active user base, beginning with approximately 4.4M and ending with around 4.2M.

Piano Kids - Music & Songs from Orange Studios Games displayed a steady performance in terms of weekly downloads, with a peak of 360K in mid-July. Despite its modest weekly revenue, which peaked at $64 in early August, the game maintained a consistent number of weekly active users, starting at about 3.9M and closing with approximately 4.1M by the end of the quarter.

Talking Tom Hero Dash by Outfit7 Limited showed consistent weekly downloads, peaking at around 334K in mid-July. The game’s weekly revenue peaked at approximately $1.1K in early August. Weekly active users saw a slight decline over the quarter, starting at about 5M and ending with approximately 4.4M by the end of September.

Icecream Cone Cupcake Baking from Hello-Game had fluctuating weekly downloads, with a high of 352K in early July and a low of 126K in late August. The game’s weekly revenue peaked at $28 in mid-September. Weekly active users varied significantly, starting the quarter with about 1M and ending with approximately 588K.

These insights are derived from data provided by Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022